I'm Tuck. I'm an Interaction Design Professional.

About Me

I am a human-centred technology designer at heart. I have worked as a researcher and technology designer in Denmark, the UK and Australia, contributing to knowledge in HCI, Design Research, Participatory Design, Interaction Design, and Social Computing. In my day job, I am a Human-Computer Interaction (HCI) and Interaction Design researcher who specialises in Human-Centred approaches of inquiry and technology design at the University of Technology, Sydney (UTS).

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Bio Data

Place of birth: Ipoh, Malaysia Nationality: Australian Current location: Sydney, Australia

Current Work

UTS: Associate Professor - Interaction Design Director of the Interaction Design and Human Practice lab at the School of Software (UTS) Program Coordinator for Games, Multimedia and HCI Technology Design lead for the Centre of Indigenous Technology Research and Development (UTS)


Ph.D. in Human-Computer Interaction (HCI): The University of Melbourne Master of Multimedia: Swinburne University Graduate Diploma Education: The University of Melbourne Bachelor of Science (Hons) Immunology: Monash University ARCM: Royal College of Music LRCM: Royal College of Music

Other Significant Roles

Editorial Board Member for the Journal Digital Creativity Board member of the International Body of User Experience Quality Certification Center (UXQCC) Member of UTS Information Technology Capital Management Plan (ITCMP) Program Board Strategic UX Advisor to the IT Division at UTS Human-Centred Design Advisor of the Learning Experience (LX) Transformation Design Board (UTS) General Conference Chair OzCHI 2014


I am a design-centric HCI researcher. I am most excited when I am able to apply insights gained about people and their situations to producing designs that are appropriate and meaningful for people.

Teaching & Supervision

Currently, I am the Program Coordinator for Games, Multimedia and a Coordinator of Higher Degree Research (HDR) students in the School of Software. I am a member of the Teaching and Learning Committee of the School of Software, Faculty of Engineering & IT


I publish primarily within the disciplines of Human-Computer interactions (HCI) and Interaction Design. The main conferences include CHI, DIS, PDC, and OzCHI. I have also published in high impact journals such as Digital Creativity and the ACM Transactions of Computer-Human Interactions (ToCHI).


The Internet of Things (IoT): Challenges for HCI and Interaction Design

There are many challenges currently standing in the way of making the IoT a reality. What we read about predominantly (at least in research/academic writings) are the massive technical undertakings required to put together the IoT. However, as my previous blog entry indicates, there are also great challenges that clearly relate to human concerns when realising the vision of the IoT. These human concerns are what HCI and Interaction Design practitioners primarily deal with. So, I will further elaborate some of these concerns and think about how we might begin to address them.

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Reclaiming People in The Internet of Things (IoT)

The idea of the Internet of Things (IoT) is exciting! Perhaps that's why so much has been written about the IoT even though it has yet to fully materialise. The vision of the IoT is of the "future of the Internet". While the current Internet consists primarily of a vast numbers of interconnected computers and smart devices, the envisioned IoT promises an unimaginable escalation of the current interconnected networks whereby all "things" can be potentially connected and networked; able to communicate, sense, track, store data and act upon each other ("things") as well as upon the physical and virtual environment. Through this, it is speculated that the IoT will have the potential to significantly extend, enrich and even shift the relationship between people and the world around them; playing a pivotal role in addressing many of today’s societal challenges such as an ageing society, deforestation, traffic congestion and recyclability.

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